The game eschews any pretense at story or gameplay loops in favor or pure experimentation and play. Yet it’s charm lies in its simplicity. It’s a simple experimentation in ragdoll physics. You start with a black screen and a simple stick figure. Basic gameplay is derived from clicking and dragging the character, who crumples, flays, and breaks depending on the strength at which you fling him. It’s briefly entertaining watching a little stick figure rent to pieces from the simple force of your mouse flicks, but the amusement doesn’t last log.
Tag Archives: physics based
Disaster Will Strike 4 puts you in the position of a deity attempting to reduce the population of small sentient egg creatures through 27 different levels of increasing difficulty. Continue reading
Levers is an interesting game by Vectorpark that uses physics to create increasingly complex challenges for players. The game is deceptively simple when you first start. The graphics are done in bold shapes and colors much like cutouts. There are sound effects from the very start although no background music is present. The first screen you see has water flowing along the bottom. You hear the sounds of waves crashing. A single arm with hoops on each end is balanced at the top center of the screen much like an empty mobile. Gameplay starts right away without any menus or credit screens.